![conduct together switch conduct together switch](https://videochums.com/images/contests/switch-conduct-together.jpg)
Or games like Everything, that invite us to physically inhabit space in a massive range of bodies – from pollen to mountains, antelope to power pylons.Īnother interesting voice on the intersection between play and place is Benjamin Stokes. Then there are games like Buildings Have Feelings Too, that disrupt the usual remote dispassionate planning of the lived environment by giving voice to it. Then there are games like Thousand Threads and Fable that shine a light on inter-related tensions in groups, where helping one person may negatively impact another.Ĭommunity Memory: Games like Heaven’s Vault, Treasures of the Aegean and Deep Time Walk illustrate the power of community memory and tradition, and how these things are lost (and recovered) through language.Ĭommunity Planning: Games like Mini Metro, Townscaper or Conduct Together put us in the role of planning transportation and provision as opposed to experts. Others, like Pilgrims, invite us to understand the interrelated needs of a small community and then use their existing resources to meet these needs. Reimagine Community: Games like One Hour One Life invite us to contribute to a community for the benefit of future players. Not that we need to minimise harm, but that we need to understand our presence and impact so we can balance benefits ecologically. Reimagine Space: Games like Eco and Terra Nil underline our relationship with the land. The video games here offer a range of experiences that reshape and challenge our thinking in this direction: “Communities can’t know what they need from outside sources until they know what they have themselves internally. For 25 years Cormac has helped communities, agencies and governments solve urban and rural development problems not by focusing on the deficiencies of neighbourhoods, towns, villages but by understanding that people, their families and communities, have unique competencies in building community. This list has been created with the help of Cormac Russell, Managing Director of Nurture Development. But they can also offer ways to reconnect with those around us and find a fresh (helpfully disruptive) perspective on our neighbourhoods. Video games can be a part of this dislocation as screen time diminishes engagement with the real world. In a world of technology, it’s easy to become disconnected or forgetful of the people we live with and the places we live in. This is maximised in experiences that combine this activity with music and a sense of creative flow in what you are doing. Games where you care for a pet, or look after people generate this chemical. Games that offer ways to communicate for the joy of conversation, or helping and being helped by other players, help your brain make this chemical. Games that generate oxytocin are those that let you stay in the present moment with other people. It's the chemical that helps you give and receive love in all its forms.Īlong with getting outside for exercise, eating well and nurturing conversations, video games can also help. It's important for bonding with loved ones and friends and without it you can feel anxious and on your own. Without oxytocin you can be subject to feelings of loneliness, stress, disconnection and a general lack of motivation.
![conduct together switch conduct together switch](https://i0.wp.com/www.vooks.net/img/2018/12/ConductTogetherScreen2.png)
Serotonin for significance and importance. Oxytocin for trust and building relationships. You can aid the happiness of your brain by taking on activities that generate key experiences and chemicals:ĭopamine for motivation, learning and pleasure.